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- #*****************************************************************************************
- # Weapon Defintions
- #*****************************************************************************************
- #
- #
- # Animation Flags
- #
- # Hex Binary Meaning
- #
- # 0001 00000001 Has Projectile
- # 0002 00000010 Has an Explosion
- # 0004 00000100 Is a Grenade
- # 0008 00001000 Is a Streamed Weapon
- # 0010 00010000 Will set blast radius on fire (used for flamers)
- #
- #*****************************************************************************************
- #
- #
- Bolt Pistol # WEAPON NAME
- 1 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 8 # Short Range
- 16 # Maximum Range
- 20 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 0 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- BolterHit.wav # Sound Effect Explosion
- Bolter.wav # Sound Effect Shot
- 5 # Projectile Art
- 0 # Projectile Sound
- 0 # Projectile Damage
- 0 # Explosion Art
- 0 # Explosion Sound
- 0 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Plasma Pistol # WEAPON NAME
- 2 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 6 6 # Armor Penetration
- 60 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 6 # Short Range
- 18 # Maximum Range
- 20 # Short Range To Hit Modifier
- -10 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 6 # Full Clip
- 15 # Action Points To Reload
- 6 # Action Points For Sustained Fire
- -1 # Transparency
- 1 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlazpistHit.wav # Sound Effect Explosion
- Plazpist.wav # Sound Effect Shot
- PlazpistJet.wav # Sound Effect Projectile
- 1 # Projectile Art
- 1 # Projectile Sound
- 1 # Projectile Damage
- 1 # Explosion Art
- 1 # Explosion Sound
- 1 # Explosion Damage
- 3 # Animation Flags
- #
- Hand Flamer # WEAPON NAME
- 3 # Animation
- 0 15 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 50 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 4 # Short Range
- 4 # Maximum Range
- 50 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 0 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 10 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 2 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- FlameHndHit.wav # Sound Effect Explosion
- FlameHnd.wav # Sound Effect Shot
- FlameHndJet.wav # Sound Effect Projectile
- 2 # Projectile Art
- 2 # Projectile Sound
- 2 # Projectile Damage
- 2 # Explosion Art
- 2 # Explosion Sound
- 2 # Explosion Damage
- 19 # Animation Flags
- #
- #
- Laspistol # WEAPON NAME
- 4 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 3 6 # Armor Penetration
- 30 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 8 # Short Range
- 16 # Maximum Range
- 20 # Short Range To Hit Modifier
- -10 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 3 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 5 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PlazPistHit.wav # Sound Effect Explosion
- Laspistol.wav # Sound Effect Explosion
- 3 # Projectile Art
- 3 # Projectile Sound
- 3 # Projectile Damage
- 3 # Explosion Art
- 3 # Explosion Sound
- 3 # Explosion Damage
- 3 # Animation Flags
- #
- #
- MK1 Plasma Pistol # WEAPON NAME
- 5 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 6 6 # Armor Penetration
- 60 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 6 # Short Range
- 18 # Maximum Range
- 20 # Short Range To Hit Modifier
- -10 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 6 # Full Clip
- 15 # Action Points To Reload
- 8 # Action Points For Sustained Fire
- -1 # Transparency
- 4 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlazpistHit.wav # Sound Effect Explosion
- Plazpist.wav # Sound Effect Shot
- PlazpistJet.wav # Sound Effect Projectile
- 4 # Projectile Art
- 4 # Projectile Sound
- 4 # Projectile Damage
- 4 # Explosion Art
- 4 # Explosion Sound
- 4 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Bolter # WEAPON NAME
- 6 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 12 # Short Range
- 24 # Maximum Range
- 10 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 5 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- BolterHit.wav # Sound Effect Explosion
- Bolter.wav # Sound Effect Shot
- 5 # Projectile Art
- 5 # Projectile Sound
- 5 # Projectile Damage
- 5 # Explosion Art
- 5 # Explosion Sound
- 5 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Flamer # WEAPON NAME
- 7 # Animation
- 0 20 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 50 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 8 # Short Range
- 8 # Maximum Range
- 50 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 6 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- FlamerHit.wav # Sound Effect Explosion
- Flamer.wav # Sound Effect Shot
- FlamerJet.wav # Sound Effect Projectile
- 6 # Projectile Art
- 6 # Projectile Sound
- 6 # Projectile Damage
- 6 # Explosion Art
- 6 # Explosion Sound
- 6 # Explosion Damage
- 19 # Animation Flags
- #
- Melta Gun # WEAPON NAME
- 8 # Animation
- 0 20 20 20 # Armor Dammage
- 0 30 30 10 10 10 10 10 # Character Dammage
- 8 6 6 # Armor Penetration
- 80 # Weapon Strength
- 15 # AP To Use
- TRUE # Obliterate Target
- 6 # Short Range
- 12 # Maximum Range
- 10 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 7 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- MeltaHit.wav # Sound Effect Explosion
- Meltagun.wav # Sound Effect Shot
- MeltaJet.wav # Sound Effect Projectile
- 7 # Projectile Art
- 7 # Projectile Sound
- 7 # Projectile Damage
- 13 # Explosion Art
- 7 # Explosion Sound
- 7 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Plasma Gun # WEAPON NAME
- 9 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 7 6 # Armor Penetration
- 70 # Weapon Strength
- 15 # AP To Use
- TRUE # Obliterate Target
- 6 # Short Range
- 24 # Maximum Range
- 10 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 8 # Full Clip
- 15 # Action Points To Reload
- 6 # Action Points For Sustained Fire
- -1 # Transparency
- 8 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlazgunHit.wav # Sound Effect Explosion
- Plazgun.wav # Sound Effect Shot
- PlazgunJet.wav # Sound Effect Projectile
- 8 # Projectile Art
- 8 # Projectile Sound
- 8 # Projectile Damage
- 8 # Explosion Art
- 8 # Explosion Sound
- 8 # Explosion Damage
- 3 # Animation Flags
- #
- #
- MK1 Plasma Gun # WEAPON NAME
- 10 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 7 6 # Armor Penetration
- 60 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 6 # Short Range
- 24 # Maximum Range
- 0 # Short Range To Hit Modifier
- 15 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 8 # Full Clip
- 15 # Action Points To Reload
- 8 # Action Points For Sustained Fire
- -1 # Transparency
- 9 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlazgunHit.wav # Sound Effect Explosion
- Plazgun.wav # Sound Effect Shot
- PlazgunJet.wav # Sound Effect Projectile
- 9 # Projectile Art
- 9 # Projectile Sound
- 9 # Projectile Damage
- 9 # Explosion Art
- 9 # Explosion Sound
- 9 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Heavy Bolter # WEAPON NAME
- 11 # Animation
- 0 10 10 10 10 # Armor Dammage
- 0 20 20 12 12 12 12 12 # Character Dammage
- 5 4 6 # Armor Penetration
- 50 # Weapon Strength
- 20 # AP To Use
- FALSE # Obliterate Target
- 20 # Short Range
- 40 # Maximum Range
- 10 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- TRUE # Move Or Fire
- 1 # Shots Per Fire
- 20 # Full Clip
- 15 # Action Points To Reload
- 4 # Action Points For Sustained Fire
- -1 # Transparency
- 10 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- BolterHvyHit.wav # Sound Effect Explosion
- BolterHvy.wav # Sound Effect Shot
- 10 # Projectile Art
- 10 # Projectile Sound
- 10 # Projectile Damage
- 10 # Explosion Art
- 10 # Explosion Sound
- 10 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Missile Launcher # WEAPON NAME
- 12 # Animation
- 0 # Armor Dammage
- 0 # Character Dammage
- 1 # Armor Penetration
- 0 # Weapon Strength
- 28 # AP To Use
- FALSE # Obliterate Target
- 20 # Short Range
- 72 # Maximum Range
- 10 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 0 # Blast Radius
- FALSE # Sustained Fire
- TRUE # Move Or Fire
- 1 # Shots Per Fire
- 5 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 18 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Missilel.wav # Sound Effect Explosion
- Missilel.wav # Sound Effect Shot
- 11 # Projectile Art
- 11 # Projectile Sound
- 11 # Projectile Damage
- 11 # Explosion Art
- 11 # Explosion Sound
- 11 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Lascannon # WEAPON NAME
- 13 # Animation
- 0 20 20 20 20 20 20 # Armor Dammage
- 0 40 40 40 10 10 10 10 10 # Character Dammage
- 9 6 6 6 # Armor Penetration
- 90 # Weapon Strength
- 30 # AP To Use
- TRUE # Obliterate Target
- 20 # Short Range
- 60 # Maximum Range
- 10 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- TRUE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 11 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- LascanonHit.wav # Sound Effect Explosion
- Lascanon.wav # Sound Effect Shot
- 12 # Projectile Art
- 12 # Projectile Sound
- 12 # Projectile Damage
- 12 # Explosion Art
- 12 # Explosion Sound
- 12 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Multimelta # WEAPON NAME
- 14 # Animation
- 0 40 40 40 40 40 40 # Armor Dammage
- 0 60 60 60 60 50 # Character Dammage
- 8 6 12 12 # Armor Penetration
- 80 # Weapon Strength
- 30 # AP To Use
- TRUE # Obliterate Target
- 12 # Short Range
- 24 # Maximum Range
- 20 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- TRUE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 12 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- MeltaXHit.wav # Sound Effect Explosion
- MeltaX2.wav # Sound Effect Shot
- MeltaXJet.wav # Sound Effect Projectile
- 13 # Projectile Art
- 13 # Projectile Sound
- 13 # Projectile Damage
- 13 # Explosion Art
- 13 # Explosion Sound
- 13 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Reaper Auto-Cannon # WEAPON NAME
- 15 # Animation
- 0 20 20 20 # Armor Dammage
- 0 30 30 10 10 10 10 10 # Character Dammage
- 8 6 6 # Armor Penetration
- 80 # Weapon Strength
- 20 # AP To Use
- FALSE # Obliterate Target
- 20 # Short Range
- 40 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 6 # Shots Per Fire
- 600 # Full Clip
- 0 # Action Points To Reload
- 4 # Action Points For Sustained Fire
- -1 # Transparency
- 13 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Autocan.wav # Sound Effect Explosion
- 14 # Projectile Art
- 14 # Projectile Sound
- 14 # Projectile Damage
- 14 # Explosion Art
- 14 # Explosion Sound
- 14 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Storm Bolter # WEAPON NAME
- 16 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 12 # Short Range
- 24 # Maximum Range
- 20 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 2 # Shots Per Fire
- 100 # Full Clip
- 0 # Action Points To Reload
- 6 # Action Points For Sustained Fire
- -1 # Transparency
- 14 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_big.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- BolterStrmHit.wav # Sound Effect Explosion
- BolterStrm.wav # Sound Effect Shot
- 10 # Projectile Art
- 10 # Projectile Sound
- 15 # Projectile Damage
- 15 # Explosion Art
- 15 # Explosion Sound
- 15 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Assault Cannon # WEAPON NAME
- 17 # Animation
- 0 20 20 20 20 20 # Armor Dammage
- 0 25 25 25 25 10 10 10 10 10 # Character Dammage
- 8 6 10 # Armor Penetration
- 80 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 12 # Short Range
- 32 # Maximum Range
- 20 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 20 # Shots Per Fire
- 2000 # Full Clip
- 0 # Action Points To Reload
- 5 # Action Points For Sustained Fire
- -1 # Transparency
- 15 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Assltcan.wav # Sound Effect Explosion
- 14 # Projectile Art
- 14 # Projectile Sound
- 16 # Projectile Damage
- 14 # Explosion Art
- 14 # Explosion Sound
- 16 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Heavy Flamer # WEAPON NAME
- 18 # Animation
- 0 15 15 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 # Armor Penetration
- 60 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 12 # Short Range
- 12 # Maximum Range
- 50 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 2 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 24 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 16 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- FlameHvyHit.wav # Sound Effect Explosion
- FlameHvy.wav # Sound Effect Shot
- FlameHvyJet.wav # Sound Effect Projectile
- 17 # Projectile Art
- 17 # Projectile Sound
- 17 # Projectile Damage
- 17 # Explosion Art
- 17 # Explosion Sound
- 17 # Explosion Damage
- 19 # Animation Flags
- #
- #
- Combi - Bolter # WEAPON NAME
- 19 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 12 # Short Range
- 24 # Maximum Range
- 10 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 2 # Shots Per Fire
- 100 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 5 # Ammo Type
- 5 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- BolterHit.wav # Sound Effect Explosion
- Bolter.wav # Sound Effect Shot
- 10 # Projectile Art
- 10 # Projectile Sound
- 18 # Projectile Damage
- 15 # Explosion Art
- 15 # Explosion Sound
- 18 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Combi - Melta Gun # WEAPON NAME
- 20 # Animation
- 0 20 20 20 # Armor Dammage
- 0 30 30 10 10 10 10 10 # Character Dammage
- 8 6 6 # Armor Penetration
- 80 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 6 # Short Range
- 12 # Maximum Range
- 10 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 60 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 12 # Ammo Type
- 5 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 100 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- MeltagunHit.wav # Sound Effect Explosion
- Meltagun.wav # Sound Effect Shot
- MeltagunJet.wav # Sound Effect Projectile
- 19 # Projectile Art
- 19 # Projectile Sound
- 19 # Projectile Damage
- 13 # Explosion Art
- 19 # Explosion Sound
- 19 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Combi - Flamer # WEAPON NAME
- 21 # Animation
- 0 20 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 50 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 8 # Short Range
- 8 # Maximum Range
- 50 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 60 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 6 # Ammo Type
- 5 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- FlamerHit.wav # Sound Effect Explosion
- Flamer.wav # Sound Effect Shot
- FlamerJet.wav # Sound Effect Projectile
- 20 # Projectile Art
- 20 # Projectile Sound
- 20 # Projectile Damage
- 20 # Explosion Art
- 20 # Explosion Sound
- 20 # Explosion Damage
- 19 # Animation Flags
- #
- #
- Chain Sword # WEAPON NAME
- 22 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Chainsrd.wav # Sound Effect Explosion
- Chainsrd_Miss.wav # Miss Sound Effect
- 21 # Projectile Art
- 21 # Projectile Sound
- 21 # Projectile Damage
- 36 # Explosion Art
- 21 # Explosion Sound
- 21 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Terminator Chain Fist # WEAPON NAME
- 23 # Animation
- 0 10 10 10 10 # Armor Dammage
- 0 20 20 10 10 10 10 10 # Character Dammage
- 10 20 4 6 # Armor Penetration
- 100 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- ChainfstT.wav # Sound Effect Explosion
- Chainfst_Miss.wav # Miss Sound Effect
- 22 # Projectile Art
- 22 # Projectile Sound
- 22 # Projectile Damage
- 36 # Explosion Art
- 22 # Explosion Sound
- 22 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Lightning Claws # WEAPON NAME
- 24 # Animation
- 0 15 15 # Armor Dammage
- 0 10 10 10 10 10 10 10 10 # Character Dammage
- 8 6 20 # Armor Penetration
- 80 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- LiteClaw.wav # Sound Effect Explosion
- LiteClaw_Miss.wav # Miss Sound Effect
- 23 # Projectile Art
- 23 # Projectile Sound
- 23 # Projectile Damage
- 36 # Explosion Art
- 23 # Explosion Sound
- 23 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Power Fist # WEAPON NAME
- 25 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 8 6 20 # Armor Penetration
- 80 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Powerfst.wav # Sound Effect Explosion
- Powerfst_Miss.wav # Miss Sound Effect
- 24 # Projectile Art
- 24 # Projectile Sound
- 24 # Projectile Damage
- 36 # Explosion Art
- 24 # Explosion Sound
- 24 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Power Axe # WEAPON NAME
- 26 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- 50 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowerAxe.wav # Sound Effect Explosion
- PowerAxe_Miss.wav # Miss Sound Effect
- 25 # Projectile Art
- 25 # Projectile Sound
- 25 # Projectile Damage
- 36 # Explosion Art
- 25 # Explosion Sound
- 25 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Power Sword # WEAPON NAME
- 27 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- 50 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Powersrd.wav # Sound Effect Explosion
- Powersrd_Miss.wav # Miss Sound Effect
- 26 # Projectile Art
- 26 # Projectile Sound
- 26 # Projectile Damage
- 36 # Explosion Art
- 26 # Explosion Sound
- 26 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Axe of Khorne # WEAPON NAME
- 28 # Animation
- 0 15 15 # Armor Dammage
- 0 10 10 10 10 10 10 10 10 # Character Dammage
- 6 6 12 # Armor Penetration
- 90 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowerAxe.wav # Sound Effect Explosion
- PowerAxe_Miss.wav # Miss Sound Effect
- 27 # Projectile Art
- 27 # Projectile Sound
- 27 # Projectile Damage
- 36 # Explosion Art
- 27 # Explosion Sound
- 27 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Chain Axe # WEAPON NAME
- 29 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 6 # Armor Penetration
- 50 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- ChainAxe.wav # Sound Effect Explosion
- ChainAxe_Miss.wav # Miss Sound Effect
- 28 # Projectile Art
- 28 # Projectile Sound
- 28 # Projectile Damage
- 36 # Explosion Art
- 28 # Explosion Sound
- 28 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Hell Blade # WEAPON NAME
- 30 # Animation
- 0 15 15 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 6 6 12 # Armor Penetration
- 60 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowersrdT.wav # Sound Effect Explosion
- Powersrd_Miss.wav # Miss Sound Effect
- 29 # Projectile Art
- 29 # Projectile Sound
- 29 # Projectile Damage
- 36 # Explosion Art
- 29 # Explosion Sound
- 29 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Thunder Hammer # WEAPON NAME
- 31 # Animation
- 0 20 20 20 # Armor Dammage
- 0 30 30 10 10 10 10 10 # Character Dammage
- 61 1 # Armor Penetration
- 150 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 2 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- ThndrHam.wav # Sound Effect Explosion
- ThndrHam_Miss.wav # Miss Sound Effect
- 30 # Projectile Art
- 30 # Projectile Sound
- 30 # Projectile Damage
- 36 # Explosion Art
- 30 # Explosion Sound
- 30 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Terminator Power Fist # WEAPON NAME
- 50 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 8 6 20 # Armor Penetration
- 80 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowerfstT.wav # Sound Effect Explosion
- Powerfst_Miss.wav # Miss Sound Effect
- 31 # Projectile Art
- 31 # Projectile Sound
- 31 # Projectile Damage
- 36 # Explosion Art
- 31 # Explosion Sound
- 31 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Terminator Power Sword # WEAPON NAME
- 51 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- 50 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowersrdT.wav # Sound Effect Explosion
- Powersrd_Miss.wav # Miss Sound Effect
- 32 # Projectile Art
- 32 # Projectile Sound
- 32 # Projectile Damage
- 36 # Explosion Art
- 32 # Explosion Sound
- 32 # Explosion Damage
- 2 # Animation Flags
- #
- #
- #
- Terminator Power Axe # WEAPON NAME
- 52 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- 60 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowerAxe.wav # Sound Effect Explosion
- PowerAxe_Miss.wav # Miss Sound Effect
- 33 # Projectile Art
- 33 # Projectile Sound
- 33 # Projectile Damage
- 36 # Explosion Art
- 33 # Explosion Sound
- 33 # Explosion Damage
- 2 # Animation Flags
- #
- #
- #
- Terminator Chain Axe # WEAPON NAME
- 53 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 6 # Armor Penetration
- 50 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- ChainAxeT.wav # Sound Effect Explosion
- ChainAxe_Miss.wav # Miss Sound Effect
- 34 # Projectile Art
- 34 # Projectile Sound
- 34 # Projectile Damage
- 36 # Explosion Art
- 34 # Explosion Sound
- 34 # Explosion Damage
- 2 # Animation Flags
- #
- #
- #
- Terminator Chain Sword # WEAPON NAME
- 54 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Chainsrd.wav # Sound Effect Explosion
- Chainsrd_Miss.wav # Miss Sound Effect
- 35 # Projectile Art
- 35 # Projectile Sound
- 35 # Projectile Damage
- 36 # Explosion Art
- 35 # Explosion Sound
- 35 # Explosion Damage
- 2 # Animation Flags
- #
- #
- #
- Combat Knife # WEAPON NAME
- 55 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Knife.wav # Sound Effect
- Knife_Miss.wav # Miss Sound Effect
- 36 # Projectile Art
- 36 # Projectile Sound
- 36 # Projectile Damage
- 36 # Explosion Art
- 36 # Explosion Sound
- 36 # Explosion Damage
- 2 # Animation Flags
- #
- #
- #
- Crozius Arcanium # WEAPON NAME
- 56 # Animation
- 0 15 15 # Armor Dammage
- 0 10 10 10 10 10 10 10 10 # Character Dammage
- 7 6 6 # Armor Penetration
- 70 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- CrozArc.wav # Sound Effect Explosion
- CrozArc_Miss.wav # Miss Sound Effect
- 37 # Projectile Art
- 37 # Projectile Sound
- 37 # Projectile Damage
- 36 # Explosion Art
- 37 # Explosion Sound
- 37 # Explosion Damage
- 2 # Animation Flags
- #
- #
- #
- Force Axe # WEAPON NAME
- 57 # Animation
- 0 20 # Armor Dammage
- 0 20 10 10 10 10 10 # Character Dammage
- 8 12 12 4 # Armor Penetration
- 80 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- ForceAxe.wav # Sound Effect Explosion
- Force_Miss.wav # Miss Sound Effect
- 38 # Projectile Art
- 38 # Projectile Sound
- 38 # Projectile Damage
- 36 # Explosion Art
- 38 # Explosion Sound
- 38 # Explosion Damage
- 2 # Animation Flags
- #
- #
- #
- Techmarine Power Axe # WEAPON NAME
- 58 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- 60 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowerAxe.wav # Sound Effect Explosion
- PowerAxe_Miss.wav # Miss Sound Effect
- 39 # Projectile Art
- 39 # Projectile Sound
- 39 # Projectile Damage
- 36 # Explosion Art
- 39 # Explosion Sound
- 39 # Explosion Damage
- 2 # Animation Flags
- #
- #
- BloodThirster Whip # WEAPON NAME
- 59 # Animation
- 0 20 # Armor Dammage
- 0 20 10 10 10 10 10 # Character Dammage
- 8 6 10 # Armor Penetration
- 80 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 3 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- blood_whip.wav # Sound Effect
- blood_whip.wav # Miss Sound Effect
- 40 # Projectile Art
- 40 # Projectile Sound
- 40 # Projectile Damage
- 36 # Explosion Art
- 40 # Explosion Sound
- 40 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Thunder Hammer and Storm Shield # WEAPON NAME
- 60 # Animation
- 0 20 20 20 # Armor Dammage
- 0 30 30 10 10 10 10 10 # Character Dammage
- 61 1 # Armor Penetration
- 150 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- ThndrHam.wav # Sound Effect Explosion
- ThndrHam_Miss.wav # Miss Sound Effect
- 41 # Projectile Art
- 41 # Projectile Sound
- 41 # Projectile Damage
- 36 # Explosion Art
- 41 # Explosion Sound
- 41 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Master Crafted Bolter # WEAPON NAME
- 61 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 24 # Short Range
- 36 # Maximum Range
- 20 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 5 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- BolterHit.wav # Sound Effect Explosion
- Bolter.wav # Sound Effect Shot
- 5 # Projectile Art
- 5 # Projectile Sound
- 42 # Projectile Damage
- 5 # Explosion Art
- 5 # Explosion Sound
- 42 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Serpents Breath Flamer # WEAPON NAME
- 62 # Animation
- 0 15 15 # Armor Dammage
- 0 20 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 60 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 8 # Short Range
- 8 # Maximum Range
- 50 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 6 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- FlamerHit.wav # Sound Effect Explosion
- Flamer.wav # Sound Effect Shot
- FlamerJet.wav # Sound Effect Projectile
- 6 # Projectile Art
- 6 # Projectile Sound
- 43 # Projectile Damage
- 6 # Explosion Art
- 6 # Explosion Sound
- 43 # Explosion Damage
- 19 # Animation Flags
- #
- #
- Star Thrower Plasma Gun # WEAPON NAME
- 63 # Animation
- 0 15 15 # Armor Dammage
- 0 30 10 10 10 10 10 # Character Dammage
- 9 8 # Armor Penetration
- 80 # Weapon Strength
- 15 # AP To Use
- TRUE # Obliterate Target
- 6 # Short Range
- 24 # Maximum Range
- 10 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 8 # Full Clip
- 15 # Action Points To Reload
- 6 # Action Points For Sustained Fire
- -1 # Transparency
- 8 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlazgunHit.wav # Sound Effect Explosion
- Plazgun.wav # Sound Effect Shot
- PlazgunJet.wav # Sound Effect Projectile
- 8 # Projectile Art
- 8 # Projectile Sound
- 44 # Projectile Damage
- 8 # Explosion Art
- 8 # Explosion Sound
- 44 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Master Crafted Bolt Pistol # WEAPON NAME
- 64 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 12 # Short Range
- 24 # Maximum Range
- 20 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 0 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- BoltpistHit.wav # Sound Effect Explosion
- Boltpist.wav # Sound Effect Shot
- 5 # Projectile Art
- 0 # Projectile Sound
- 45 # Projectile Damage
- 0 # Explosion Art
- 0 # Explosion Sound
- 45 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Nova Storm Plasma Pistol # WEAPON NAME
- 65 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 6 6 # Armor Penetration
- 60 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 9 # Short Range
- 18 # Maximum Range
- 20 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 10 # Full Clip
- 15 # Action Points To Reload
- 4 # Action Points For Sustained Fire
- -1 # Transparency
- 1 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlazpistHit.wav # Sound Effect Explosion
- Plazpist.wav # Sound Effect Shot
- PlazpistJet.wav # Sound Effect Projectile
- 1 # Projectile Art
- 1 # Projectile Sound
- 46 # Projectile Damage
- 1 # Explosion Art
- 1 # Explosion Sound
- 46 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Purifier Hand Flamer # WEAPON NAME
- 66 # Animation
- 0 10 10 # Armor Dammage
- 0 10 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 60 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 6 # Short Range
- 6 # Maximum Range
- 50 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 0 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 10 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 2 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 0 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_med.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- FlamerHit.wav # Sound Effect Explosion
- Flamer.wav # Sound Effect Shot
- FlamerJet.wav # Sound Effect Projectile
- 2 # Projectile Art
- 2 # Projectile Sound
- 47 # Projectile Damage
- 2 # Explosion Art
- 2 # Explosion Sound
- 47 # Explosion Damage
- 19 # Animation Flags
- #
- #
- Vindicator Chain Sword # WEAPON NAME
- 67 # Animation
- 0 15 15 # Armor Dammage
- 0 15 15 10 10 10 10 10 # Character Dammage
- 4 6 6 6 # Armor Penetration
- 60 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Chainsrd.wav # Sound Effect Explosion
- Chainsrd_Miss.wav # Miss Sound Effect
- 21 # Projectile Art
- 21 # Projectile Sound
- 48 # Projectile Damage
- 36 # Explosion Art
- 48 # Explosion Sound
- 48 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Juggernaut Power Fist # WEAPON NAME
- 68 # Animation
- 0 15 15 # Armor Dammage
- 0 10 10 10 10 10 10 10 10 # Character Dammage
- 8 12 20 # Armor Penetration
- 90 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowerfstT.wav # Sound Effect Explosion
- Powerfst_Miss.wav # Miss Sound Effect
- 24 # Projectile Art
- 24 # Projectile Sound
- 49 # Projectile Damage
- 36 # Explosion Art
- 49 # Explosion Sound
- 49 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Reaper Power Axe # WEAPON NAME
- 69 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- 60 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 20 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowerAxe.wav # Sound Effect Explosion
- PowerAxe_Miss.wav # Miss Sound Effect
- 25 # Projectile Art
- 25 # Projectile Sound
- 50 # Projectile Damage
- 36 # Explosion Art
- 50 # Explosion Sound
- 50 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Conciliator Power Sword # WEAPON NAME
- 70 # Animation
- 0 15 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- 50 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 40 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowersrdT.wav # Sound Effect Explosion
- Powersrd_Miss.wav # Miss Sound Effect
- 26 # Projectile Art
- 26 # Projectile Sound
- 51 # Projectile Damage
- 36 # Explosion Art
- 51 # Explosion Sound
- 51 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Liberator Power Axe # WEAPON NAME
- 71 # Animation
- 0 15 15 # Armor Dammage
- 0 30 10 10 10 10 10 # Character Dammage
- 7 6 6 # Armor Penetration
- 70 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 1 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowerAxe.wav # Sound Effect Explosion
- PowerAxe_Miss.wav # Miss Sound Effect
- 25 # Projectile Art
- 25 # Projectile Sound
- 52 # Projectile Damage
- 36 # Explosion Art
- 52 # Explosion Sound
- 52 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Righteous Fury Power Sword # WEAPON NAME
- 72 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 6 # Armor Penetration
- 50 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 10 # Delta Initiative
- 3 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- PowersrdT.wav # Sound Effect Explosion
- Powersrd_Miss.wav # Miss Sound Effect
- 26 # Projectile Art
- 26 # Projectile Sound
- 53 # Projectile Damage
- 36 # Explosion Art
- 53 # Explosion Sound
- 53 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Heavy Plasma Gun # WEAPON NAME
- 32 # Animation
- 0 10 10 10 10 # Armor Dammage
- 0 20 20 10 10 10 10 10 # Character Dammage
- 7 4 6 # Armor Penetration
- 70 # Weapon Strength
- 30 # AP To Use
- TRUE # Obliterate Target
- 20 # Short Range
- 40 # Maximum Range
- 10 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- TRUE # Move Or Fire
- 1 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 17 # Ammo Type
- 33 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlazhvyHit.wav # Sound Effect Explosion
- Plazhvy.wav # Sound Effect Shot
- PlazhvyJet.wav # Sound Effect Projectile
- 54 # Projectile Art
- 54 # Projectile Sound
- 54 # Projectile Damage
- 54 # Explosion Art
- 54 # Explosion Sound
- 54 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Heavy Plasma Gun On Max # WEAPON NAME
- 33 # Animation
- 0 20 20 20 20 20 # Armor Dammage
- 0 25 25 25 25 10 10 10 10 10 # Character Dammage
- 10 6 10 # Armor Penetration
- 100 # Weapon Strength
- 30 # AP To Use
- TRUE # Obliterate Target
- 20 # Short Range
- 72 # Maximum Range
- 10 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- TRUE # Move Or Fire
- 2 # Shots Per Fire
- 16 # Full Clip
- 15 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 17 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_bigger.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlazmaxHit.wav # Sound Effect Explosion
- Plazmax.wav # Sound Effect Shot
- PlazmaxJet.wav # Sound Projectile
- 54 # Projectile Art
- 54 # Projectile Sound
- 55 # Projectile Damage
- 65 # Explosion Art
- 65 # Explosion Sound
- 55 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Krak Missile # WEAPON NAME
- 34 # Animation
- 0 20 20 20 20 20 # Armor Dammage
- 0 25 25 25 25 10 10 10 10 10 # Character Dammage
- 8 6 10 # Armor Penetration
- 80 # Weapon Strength
- 0 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 72 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 0 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 18 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Krarkm.wav # Sound Effect Explosion
- 11 # Projectile Art
- 11 # Projectile Sound
- 56 # Projectile Damage
- 62 # Explosion Art
- 62 # Explosion Sound
- 56 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Frag Missile # WEAPON NAME
- 35 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 0 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 72 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 19 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Fragm.wav # Sound Effect Explosion
- 11 # Projectile Art
- 11 # Projectile Sound
- 57 # Projectile Damage
- 63 # Explosion Art
- 63 # Explosion Sound
- 57 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Melta Missile # WEAPON NAME
- 36 # Animation
- 0 20 20 20 # Armor Dammage
- 0 30 30 10 10 10 10 10 # Character Dammage
- 8 6 6 6 # Armor Penetration
- 80 # Weapon Strength
- 0 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 72 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 20 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Meltam.wav # Sound Effect Explosion
- 11 # Projectile Art
- 11 # Projectile Sound
- 58 # Projectile Damage
- 71 # Explosion Art
- 71 # Explosion Sound
- 58 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Plasma Missile # WEAPON NAME
- 37 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 # Armor Penetration
- 50 # Weapon Strength
- 0 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 72 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 21 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- PlasmamHit.wav # Sound Effect Explosion
- Plasmam.wav # Sound Effect Shot
- PlasmamJet.wav # Sound Effect Projectile
- 11 # Projectile Art
- 11 # Projectile Sound
- 59 # Projectile Damage
- 65 # Explosion Art
- 65 # Explosion Sound
- 59 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Blind Missile # WEAPON NAME
- 38 # Animation
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 1 0 # Armor Penetration
- 0 # Weapon Strength
- 0 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 72 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 3 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 22 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Blindm.wav # Sound Effect Explosion
- 11 # Projectile Art
- 11 # Projectile Sound
- 60 # Projectile Damage
- 64 # Explosion Art
- 64 # Explosion Sound
- 60 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Anti-Plant Missile # WEAPON NAME
- 39 # Animation
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 50 10 # Armor Penetration
- 0 # Weapon Strength
- 0 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 72 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 2 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 23 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Plantm.wav # Sound Effect Explosion
- 11 # Projectile Art
- 11 # Projectile Sound
- 61 # Projectile Damage
- 69 # Explosion Art
- 69 # Explosion Sound
- 61 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Krak Grenade # WEAPON NAME
- 40 # Animation
- 0 20 20 20 # Armor Dammage
- 0 30 30 10 10 10 10 10 # Character Dammage
- 8 6 10 # Armor Penetration
- 60 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 0 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 0 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 24 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Krakg.wav # Sound Effect Explosion
- 62 # Projectile Art
- 62 # Projectile Sound
- 62 # Projectile Damage
- 62 # Explosion Art
- 62 # Explosion Sound
- 62 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Frag Grenade # WEAPON NAME
- 41 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 30 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 0 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 25 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Fragg.wav # Sound Effect Explosion
- 62 # Projectile Art
- 62 # Projectile Sound
- 63 # Projectile Damage
- 63 # Explosion Art
- 63 # Explosion Sound
- 63 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Blind Grenade # WEAPON NAME
- 42 # Animation
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 1 0 # Armor Penetration
- 0 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 0 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 3 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 26 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Blindg.wav # Sound Effect Explosion
- 62 # Projectile Art
- 62 # Projectile Sound
- 64 # Projectile Damage
- 64 # Explosion Art
- 64 # Explosion Sound
- 64 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Plasma Grenade # WEAPON NAME
- 43 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 # Armor Penetration
- 50 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 0 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 27 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- Plasmag.wav # Sound Effect Shot
- PlasmagJet.wav # Sound Effect Projectile
- PlasmagHit.wav # Sound Effect Explosion
- 62 # Projectile Art
- 62 # Projectile Sound
- 65 # Projectile Damage
- 65 # Explosion Art
- 65 # Explosion Sound
- 65 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Rad Grenade # WEAPON NAME
- 44 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 # Armor Penetration
- 55 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 0 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 2 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 28 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Radg.wav # Sound Effect Explosion
- 62 # Projectile Art
- 62 # Projectile Sound
- 66 # Projectile Damage
- 66 # Explosion Art
- 66 # Explosion Sound
- 66 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Vortex Grenade # WEAPON NAME
- 45 # Animation
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 1 0 # Armor Penetration
- 0 # Weapon Strength
- 15 # AP To Use
- TRUE # Obliterate Target
- 0 # Short Range
- 0 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 29 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- Vortexg.wav # Sound Effect Start
- VortxJet.wav # Sound Effect Loop
- VortxEnd.wav # Sound Effect End
- 62 # Projectile Art
- 62 # Projectile Sound
- 67 # Projectile Damage
- 67 # Explosion Art
- 67 # Explosion Sound
- 67 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Stasis Grenade # WEAPON NAME
- 46 # Animation
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 1 0 # Armor Penetration
- 0 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 0 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 30 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 3 # Number of Sound Effects for Firing
- Stasisg.wav # Sound Effect Start
- StasisJet.wav # Sound Effect Loop
- StasisEnd.wav # Sound Effect End
- 62 # Projectile Art
- 62 # Projectile Sound
- 68 # Projectile Damage
- 68 # Explosion Art
- 68 # Explosion Sound
- 68 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Anti-Plant Grenade # WEAPON NAME
- 47 # Animation
- 0 0 # Armor Dammage
- 0 0 # Character Dammage
- 1 0 # Armor Penetration
- 0 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
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- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 2 # Blast Radius
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- 31 # Ammo Type
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- 0 # Delta WeaponSkill
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- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Plantg.wav # Sound Effect Explosion
- 62 # Projectile Art
- 62 # Projectile Sound
- 69 # Projectile Damage
- 69 # Explosion Art
- 69 # Explosion Sound
- 69 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Haywire Grenade # WEAPON NAME
- 48 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 61 1 # Armor Penetration
- 30 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
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- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 2 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
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- 0 # Action Points To Reload
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- -1 # Transparency
- 32 # Ammo Type
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- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
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- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Haywire.wav # Sound Effect Explosion
- 62 # Projectile Art
- 62 # Projectile Sound
- 70 # Projectile Damage
- 70 # Explosion Art
- 70 # Explosion Sound
- 70 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Melta Bomb # WEAPON NAME
- 49 # Animation
- 0 20 20 20 # Armor Dammage
- 0 30 30 10 10 10 10 10 # Character Dammage
- 8 6 20 # Armor Penetration
- 80 # Weapon Strength
- 15 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 0 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 0 # Shots Per Fire
- 0 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 33 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 00 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_grenade.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Meltabomb.wav # Sound Effect Explosion
- 62 # Projectile Art
- 62 # Projectile Sound
- 71 # Projectile Damage
- 71 # Explosion Art
- 71 # Explosion Sound
- 71 # Explosion Damage
- 7 # Animation Flags
- #
- #
- Predator Heavy Autocannon # WEAPON NAME
- 50 # Animation
- 5 20 # Armor Dammage
- 0 30 10 10 10 10 10 # Character Dammage
- 10 8 8 # Armor Penetration
- 70 # Weapon Strength
- 20 # AP To Use
- FALSE # Obliterate Target
- 20 # Short Range
- 72 # Maximum Range
- 10 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 1 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 255 # Full Clip
- 0 # Action Points To Reload
- 12 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 10 # Projectile Art
- 10 # Projectile Sound
- 72 # Projectile Damage
- 63 # Explosion Art
- 66 # Explosion Sound
- 72 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Dreadnaught Missile Launcher # WEAPON NAME
- 51 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 30 # AP To Use
- FALSE # Obliterate Target
- 20 # Short Range
- 72 # Maximum Range
- 10 # Short Range To Hit Modifier
- 10 # Long Range To Hit Modifier
- 1 # Blast Radius
- TRUE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 255 # Full Clip
- 0 # Action Points To Reload
- 12 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 50 25 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Fragm.wav # Sound Effect Explosion
- 11 # Projectile Art
- 11 # Projectile Sound
- 73 # Projectile Damage
- 57 # Explosion Art
- 57 # Explosion Sound
- 73 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Lord of Change Claws # WEAPON NAME
- 52 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 7 6 # Armor Penetration
- 70 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 0 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 255 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Knife.wav # Sound Effect
- Knife_Miss.wav # Miss Sound Effect
- 36 # Projectile Art
- 36 # Projectile Sound
- 36 # Projectile Damage
- 36 # Explosion Art
- 36 # Explosion Sound
- 36 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Flesh Hound Jaws # WEAPON NAME
- 53 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 5 6 # Armor Penetration
- 50 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 1 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 255 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
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- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 0 # Number of Sound Effects for Firing
- 36 # Projectile Art
- 75 # Projectile Sound
- 75 # Projectile Damage
- 36 # Explosion Art
- 75 # Explosion Sound
- 75 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Pink Horror Attack # WEAPON NAME
- 54 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 4 6 # Armor Penetration
- 40 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 1 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
- 0 # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 255 # Full Clip
- 0 # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- 255 # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
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- 0 # Delta Armor
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- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Knife.wav # Sound Effect
- Knife_Miss.wav # Miss Sound Effect
- 36 # Projectile Art
- 36 # Projectile Sound
- 36 # Projectile Damage
- 36 # Explosion Art
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- 36 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Blue Horror Attack # WEAPON NAME
- 55 # Animation
- 0 10 # Armor Dammage
- 0 10 10 10 10 10 10 # Character Dammage
- 3 6 # Armor Penetration
- 30 # Weapon Strength
- 10 # AP To Use
- FALSE # Obliterate Target
- 1 # Short Range
- 1 # Maximum Range
- 0 # Short Range To Hit Modifier
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- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- 255 # Full Clip
- 0 # Action Points To Reload
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- -1 # Transparency
- 255 # Ammo Type
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- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 2 # Number of Sound Effects for Firing
- Knife.wav # Sound Effect
- Knife_Miss.wav # Miss Sound Effect
- 36 # Projectile Art
- 36 # Projectile Sound
- 36 # Projectile Damage
- 36 # Explosion Art
- 36 # Explosion Sound
- 36 # Explosion Damage
- 2 # Animation Flags
- #
- #
- Open Slot # WEAPON NAME
- 56 # Animation
- X # Armor Dammage
- X # Character Dammage
- X # Armor Penetration
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- X # AP To Use
- FALSE # Obliterate Target
- X # Short Range
- X # Maximum Range
- X # Short Range To Hit Modifier
- X # Long Range To Hit Modifier
- 255 # Blast Radius
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- 1 # Shots Per Fire
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- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 78 # Projectile Art
- 78 # Projectile Sound
- 78 # Projectile Damage
- 78 # Explosion Art
- 78 # Explosion Sound
- 78 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Open Slot # WEAPON NAME
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- X # Armor Dammage
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- X # Armor Penetration
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- X # Short Range
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- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 79 # Projectile Art
- 79 # Projectile Sound
- 79 # Projectile Damage
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- 3 # Animation Flags
- #
- #
- Open Slot # WEAPON NAME
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- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 80 # Projectile Art
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- #
- #
- Open Slot # WEAPON NAME
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- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 81 # Projectile Art
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- 3 # Animation Flags
- #
- #
- Open Slot # WEAPON NAME
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- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
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- #
- #
- Open Slot # WEAPON NAME
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- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
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- Boltpist.wav # Sound Effect Explosion
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- Open Slot # WEAPON NAME
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- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
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- Boltpist.wav # Sound Effect Explosion
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- 3 # Animation Flags
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- Open Slot # WEAPON NAME
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- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
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- Boltpist.wav # Sound Effect Explosion
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- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 86 # Projectile Art
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- 3 # Animation Flags
- #
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- Open Slot # WEAPON NAME
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- X # Short Range To Hit Modifier
- X # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- X # Full Clip
- X # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- X # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 87 # Projectile Art
- 87 # Projectile Sound
- 87 # Projectile Damage
- 87 # Explosion Art
- 87 # Explosion Sound
- 87 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Open Slot # WEAPON NAME
- 66 # Animation
- X # Armor Dammage
- X # Character Dammage
- X # Armor Penetration
- X # Weapon Strength
- X # AP To Use
- FALSE # Obliterate Target
- X # Short Range
- X # Maximum Range
- X # Short Range To Hit Modifier
- X # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- X # Full Clip
- X # Action Points To Reload
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- -1 # Transparency
- X # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 88 # Projectile Art
- 88 # Projectile Sound
- 88 # Projectile Damage
- 88 # Explosion Art
- 88 # Explosion Sound
- 88 # Explosion Damage
- 3 # Animation Flags
- #
- #
- Open Slot # WEAPON NAME
- 67 # Animation
- X # Armor Dammage
- X # Character Dammage
- X # Armor Penetration
- X # Weapon Strength
- X # AP To Use
- FALSE # Obliterate Target
- X # Short Range
- X # Maximum Range
- X # Short Range To Hit Modifier
- X # Long Range To Hit Modifier
- 255 # Blast Radius
- FALSE # Sustained Fire
- FALSE # Move Or Fire
- 1 # Shots Per Fire
- X # Full Clip
- X # Action Points To Reload
- 0 # Action Points For Sustained Fire
- -1 # Transparency
- X # Ammo Type
- 0 # Second Weapon Def
- 0 # Delta WeaponSkill
- 0 # Delta Ballistic Skill
- 0 # Delta Max Health
- 0 # Delta Leadership
- 0 # Delta Toughness
- 0 # Delta Strength
- 0 # Delta Action Points
- 0 # Delta Initiative
- 0 # Delta Hand Attacks
- 0 # Delta Armor
- 0 # Delta Fear Radius
- 0 # Delta Terror Radius
- 0 10 50 # Animation Speeds (Projectile Update Delay/Projectile Movement (pixels/Update)/Explosion Update Delay
- weapon_select_small.wav # Sound Effect for Selecting in Configure Menu
- 1 # Number of Sound Effects for Firing
- Boltpist.wav # Sound Effect Explosion
- 89 # Projectile Art
- 89 # Projectile Sound
- 89 # Projectile Damage
- 89 # Explosion Art
- 89 # Explosion Sound
- 89 # Explosion Damage
- 3 # Animation Flags
- #
- #
-
-